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vision playground

Object detection, on a GPU.

The camera feed is sent to a YOLO model running on the host's GPU. Frames are processed in memory and discarded immediately — nothing is ever stored. The round-trip FPS and inference time are shown live on the HUD.

ready when you are

connects to server GPU on this host

model: yolo11n (coco, 80 classes) · inference: server GPU (yolo11n, ultralytics) · code: github.com/AdamZikriZailani