Object detection, on a GPU.
The camera feed is sent to a YOLO model running on the host's GPU. Frames are processed in memory and discarded immediately — nothing is ever stored. The round-trip FPS and inference time are shown live on the HUD.
—
— fps
— ms / frame
0 objects
model: yolo11n (coco, 80 classes) · inference: server GPU (yolo11n, ultralytics) · code: github.com/AdamZikriZailani